Alarm Call — when a Predator is played, your unexposed Forest birds gain +1 Evasion this turn.
adds more "dee" notes to its call the greater the threat.
Snowbird — gains +1 Evasion during Autumn and Winter.
the "snowbird" that floods feeders as the first snow falls.
Headfirst — this bird is never Exposed.
forages headfirst down tree trunks, spotting what others miss.
Early Riser — if nested at Dawn, gain +1 Song this turn.
among the first birds to sing before sunrise.
Territorial — forms a zone claim with another friendly Territorial bird. · Code Red — +1 Evasion during Autumn and Winter.
one of the few songbirds whose female also sings.
Nest Weaver — if nested in Forest, draw a card.
weaves a hanging pouch nest from plant fiber and string.
Excavator — when nested, you may place one Forest habitat card for free.
the smallest woodpecker in North America.
Heavy Bill — your nested Forest birds gain +1 HP.
cracks tough seeds with a powerful conical bill.
Plentiful — produces +1 Song while you control 3 or more birds.
the most abundant native bird on the continent; its wings whistle on takeoff and its mournful coo is often mistaken for an owl.
Territorial — forms a zone claim with another friendly Territorial bird. ·Sentinel — while nested, enemy birds entering this zone get −1 Evasion.
mimics hawk calls to scatter rivals from the feeder.
Cavity Nester — on nest, draw a card; your Forest birds gain +1 Evasion.
rebounded across the continent thanks to backyard nest boxes.
Territorial — forms a zone claim with another friendly Territorial bird. · Carpenter — your Forest birds gain +1 HP.
its rectangular holes later shelter dozens of other species.
Canopy Sprite — cannot be targeted by Mammal predators.
a sky-blue warbler of the treetops, and one of the fastest-declining.
Keystone Forms a zone claim by itself. Canopy Flame — while nested, your other Forest birds each produce +2 Song and gain +1 Evasion.
the brilliant red male molts to olive-green for the trip to South America.
Wave Chaser — when nested, play a shore card from your hand for free.
sprints after retreating waves on a blur of black legs.
Snag a Fry — Whenever a Human Event is played, gain +1 Bonus HP until end of turn.
a bold, adaptable opportunist.
Colony Nester — gains +1 Evasion for each other Seabird you control, to a maximum of +3.
chases fish underwater and sunbathes to dry.
Flip Forager — when nested, look at the top card of your deck.
flips stones and shells to find prey no one else reaches.
Murmuration — +3 Evasion while you control 3 or more Shore birds.
wheels in dense, synchronized clouds over the mudflats.
Colony Defense — while you control another Seabird in this zone, your Shore birds gain +1 Evasion against Raptors.
a whole colony rises as one to dive-bomb intruders, drawing blood to defend the nests.
Bill Pouch — when Brown Pelican nests, target bird gains +3 HP.
plunges headlong from forty feet to scoop fish in its pouch; a DDT-era casualty that fully recovered.
Territorial — forms a zone claim with another friendly Territorial bird. ·Pry — on arrival, reveal the top card; if it's a habitat, draw it.
its blade-like bill pries open clams and mussels.
Piercing Call — on arrival, reveal the top card; if it's a bird, draw it.
drab at rest until it flashes bold black-and-white wings.
Watchful — your other Shore birds gain +1 Evasion against Raptors.
the wary sentinel whose alarm scatters the whole flat.
Broken-Wing Display — redirect a hunt to this bird; if it survives, draw a card.
a pale, endangered ghost of open beaches.
Epic Migrant — when nested, your Migratory birds may move twice this turn.
times its arrival to the spawning of horseshoe crabs.
Skim Feeder — cannot be hunted the turn it nests.
the only bird whose lower bill is longer than the upper.
Keystone — Forms a zone claim by itself. Sweeping Tide — while nested, you win zone contests in Shore zones, ignoring Song.
sweeps its slender upturned bill side to side through the shallows.
Ground Forager — when nested in Meadow, gain +1 Song.
named for Savannah, Georgia, not the grassland.
Late Nester — if tapped during your opponent's turn, +2 song.
nests in late summer to line the cup with thistle down.
Broken-Wing Display — may redirect a hunt aimed at another Meadow bird to itself.
fakes a broken wing, dragging it along the ground to lure predators from a nest of bare gravel — often a parking lot or rooftop.
Roost Swarm — produces +1 Song per other Meadow bird, to a maximum of +3.
gathers in roving, deafening flocks that can number in the millions and strip a field in minutes.
Open Country — If nested in Meadow, hunts to occupied zone cost ♪1 more.
males raise tiny black feather "horns" when displaying.
Long Migrant — in Spring, return this from your discard to hand.
its lifetime migrations total several trips around the Earth.
Territorial — forms a zone claim with another friendly Territorial bird. · Tyrant — predators entering this zone get −1 Threat.
fearlessly drives hawks and crows off its nesting territory.
Covey — When nested in a Meadow, other Meadow birds gain +1 HP.
roosts in a tight circle, tails in, watching every direction.
Standing Ground — on arrival, your other Meadow Songbirds gain +1 HP; Wild Turkey can't be moved to another zone or forced out by capacity-reducing Events.
toms gobble to rivals across half a mile and roost high in the trees at night.
Territorial — forms a zone claim with another friendly Territorial bird. · Thousand Songs — produces +1 Song for each of your birds in this zone.
a tireless mimic that strings together the songs of dozens of other birds — and dive-bombs cats, hawks, and people to defend its turf.
Fencepost Song — your Meadow birds each produce +1 Song.
a member of the blackbird family, despite the name.
Skulker — can't be hunted while another Meadow bird shares its zone.
one of the most secretive of all grassland sparrows.
Grassland Wanderer — may nest in either Meadow or Shore zones.
a sandpiper that shuns the coast for open prairie.
Keystone — Forms a zone claim by itself. · Living Jewel — your other Meadow birds can't be targeted by predators.
populations molt on different schedules.
Mob — +1 Evasion when mobbing a predator.
males jump with flaring scarlet shoulders to attract mates.
Dabbler — when Mallard nests, play a Wetland habitat card from your hand.
the ancestor of nearly every domestic duck, and the most abundant and adaptable waterfowl in the world.
Raft — gains +1 HP for each other Waterfowl or Rail you control, to a maximum of +3.
not a duck but a rail with lobed toes; gathers by the thousands in bobbing rafts on open water.
Witchety — +1 Evasion against Raptors while in Wetland.
the masked male rolls out a bright "witchety-witchety-witch."
Reed Skulker — +2 Evasion while nested in Wetland.
builds many decoy nests woven among the cattails.
Cavity Brood — when nested, you may place three habitat cards from your hand for free.
nests high in tree cavities; day-old ducklings leap to the ground.
Territorial — forms a zone claim with another friendly Territorial bird. · Plunge Diver — enemy Waterfowl in this zone get −1 Evasion.
hovers, then dives headfirst to spear fish.
You Shall Not Pass — when an enemy Predator is played, you may tap Canada Goose to give targetted bird +2 Evasion this turn.
will hiss, charge, and beat its wings to drive anything away from the goslings.
Ominous Call — enemy birds in Wetlands get −3 Evasion.
it can dive two hundred feet and stay under for minutes.
Reed Freeze — cannot be hunted while alone in a Wetland zone.
points its bill skyward and sways to vanish into the reeds.
Territorial — forms a zone claim with another friendly Territorial bird. · Still Hunter — the first predator hunt in this zone each turn fails.
plume hunting nearly wiped it out; it became the Audubon Society's symbol.
Keystone — Forms a zone claim by itself. · Sovereign — uncontestable claim: when nested claim this zone, ignoring opposing birds and Song.
the largest North American heron, hunting motionless in the shallows.
Territorial — forms a zone claim with another friendly Territorial bird. · Ancient Dancer — when nested, all your Wetland birds produce +1 Song.
among the oldest bird lineages on Earth; famed for its leaping dance.
Keystone — Forms a zone claim by itself. · Spoonbill Sweep — while nested, your Wetland birds can't be Exposed and enemy birds produce -1 Song.
its rose-pink comes from pigments in the crustaceans it eats.
Ambush — +2 Threat against Exposed birds.
free-roaming cats are the single largest human-linked cause of bird deaths.
Nest Robber — +2 Threat against birds in a zone you don't occupy.
brilliantly clever; raids nests yet also mobs larger hawks and owls.
Shoreline Raider — +2 Threat in Wetland and Shore zones.
nimble paws plunder nests and shorelines under cover of dark.
Cache Thief — when it defeats a bird, its owner discards a habitat card from their hand.
an opportunistic raider of eggs and nestlings each spring.
Climber — ignores Threat reduction.
climbs high into trees and nest boxes to reach hidden broods.
Surplus Killer — when Red Fox defeats a bird, choose a card at random from your opponent's hand and discard it.
caches surplus prey in the soil, returning to dig it up later.
Night Hunter — gains +2 Threat during Winter and Autumn.
a robin-sized owl camouflaged to vanish against tree bark.
Marsh Prowler — +4 Threat in Wetland and Shore zones.
a sleek, semi-aquatic hunter of marsh and stream edges.
Grim Collection — Exile target bird upon successful hunt. Exiled birds are shuffled back into their owners deck when Loggerhead Shrike is discarded from play.
the "butcher bird" impales prey on thorns and barbed wire.
Open-Country Screech — +5 Threat against mobbing birds.
its scream is the default eagle call in nearly every film.
Ambush Through Cover — when hunting a Songbird, ignore +Evasion bonuses.
threads full-speed through tangled branches to surprise feeder birds.
Tiger of the Sky — +3 Threat in Forest, Meadow, and Wetland zones, +2 in Shore zones.
takes prey from mice to herons
Pirate's Talons — while in play, may hunt twice each turn.
Franklin's "bird of bad moral character," and the national emblem.
Full Send — cannot be mobbed as a result of a hunt.
the fastest animal alive; recovered from near-extinction after the DDT ban.
Choose a habitat type; until your next turn, its nested birds gain +1 Song and +1 HP.
a mast year floods the woods with a sudden glut of seeds and fruit.
Your Migratory birds cost ♪1 less to play this turn.
migrants ride favorable winds to stretch their fat reserves.
Untap all of your nested birds.
the thaw reopens frozen marshes and feeding grounds overnight.
Each bird in a chosen zone gets −1 HP until your next turn.
a late freeze can erase the early insects whole broods depend on.
No predator may hunt this turn.
heavy fog grounds hunters and migrants alike.
Choose a Wetland zone; reduce its capacity by 2 until your next turn, and discard any birds over the new limit.
drought shrinks wetlands and crowds life onto the muddy margins.
Flip every Shore zone to Wetland; discard all Shorebirds nested there.
a powerful coastal storm can redraw a beach in a single tide.
Discard every bird on the field. Then swap each Shore to Wetland, all Forest to Meadow, and all Meadow to Shore. No prizes are collected at the next season change.
a landfalling hurricane can strip a coast bare and carry seabirds hundreds of miles inland.
If an opponent's bird is Exposed, discard it.
up to a billion birds a year die striking glass in North America; patterned decals prevent most of it.
If you control a Forest or Meadow zone, nest a bird from your hand there without paying its Song cost.
bluebirds and swallows readily adopt human-built nest boxes.
Study. If you hold a Forest or Meadow zone, draw a card for each of your birds nested there.
turns millions of backyard feeders into a continent-wide winter census.
If a Wetland zone holds fewer than 3 birds, destroy it (its birds are discarded).
more than half of North America's original wetlands have been drained.
Study. Draw a card for each Migratory bird you have nested, to a maximum of 3.
numbered leg bands, tracked for over a century, reveal where birds travel and how long they live.
Discard a bird or predator from a Meadow, Shore, or Forest zone.
vehicle collisions kill an estimated hundreds of millions of birds a year.
Study. Draw a card for each different habitat in which you have a nested bird.
volunteer roadside routes have tracked population trends across the continent since 1966.
If you control 2 or more zones: choose a habitat type — your birds there can't be hunted and produce +1 Song until seasons change.
the 1918 Migratory Bird Treaty Act outlawed the feather trade and pulled dozens of species back from collapse.
Birds cost ♪1 less to play. Holds 2 rounds. (Ends your turn.)
meltwater swells the wetlands and warblers pour back into the forest.
Each nested bird produces +1 Song. Holds 2 rounds. (Ends your turn.)
long days and full larders set every marsh, meadow, and wood ringing with song.
Predators have −1 Threat. Holds 2 rounds. (Ends your turn.)
birds gather into vast staging flocks, and safety in numbers blunts every hunter.
Predators have +1 Threat. Holds 2 rounds. (Ends your turn.)
bare branches and frozen marshes leave nowhere to hide as lean predators press their advantage.
Birds cost ♪1 less to play. Holds 3 rounds. (Ends your turn.)
the slow green tide creeps north, hedgerow by hedgerow.
Each nested bird produces +1 Song. Holds 3 rounds. (Ends your turn.)
the dawn chorus stretches long past sunrise.
Predators have −1 Threat. Holds 3 rounds. (Ends your turn.)
the first flocks bunch up as the woods begin to color.
Predators have +1 Threat. Holds 3 rounds. (Ends your turn.)
the first hard frost glazes the marsh and thins the cover.
Birds cost ♪2 less to play. Holds 3 rounds. (Ends your turn.)
an early, riotous spring — every hedgerow and reedbed erupts with nesting song at once.
Each nested bird produces +2 Song. Holds 3 rounds. (Ends your turn.)
the solstice sun barely sets; the marshes and meadows sing around the clock.
Predators have −2 Threat. Holds 3 rounds. (Ends your turn.)
the skies fill with massed flocks pouring down every flyway, overwhelming the hunters below.
Predators have +2 Threat. Holds 3 rounds. (Ends your turn.)
a killing freeze locks the wetlands and strips the forest bare, and the predators own the silence.
Birds cost ♪3 less to play. Holds 4 rounds. (Ends your turn.)
like the rare desert superblooms, a once-in-a-decade explosion of growth blankets every habitat at once.
Each nested bird produces +3 Song. Holds 4 rounds. (Ends your turn.)
the long, stable warmth that once let life flourish across a continent; the whole field sings without pause.
Predators have −3 Threat. Holds 4 rounds. (Ends your turn.)
the historic migrations that once darkened the sky for days — flocks so vast no hunter could make a dent.
Predators have +3 Threat. Holds 4 rounds. (Ends your turn.)
modeled on the brutal winter of 1880–81, when months of blizzards buried the northern plains and the hunters owned the silence.